Smirk can be instantly bestowed to any valid target with the skill Archangel's Law, a DLC-exclusive skill unique to Michael, who is unlocked after completing the "Clipped Wings 2" DLC Challenge Quest. Moreover, since players cannot directly interfere with a guest's actions or apply stat enhancements, a guest's failed attack will jeopardize the player's survivability by granting Smirk to the enemy.Īs Smirk requires one to be free of all ailments and is immediately canceled upon receiving one, it is a good idea for players to keep skills which induce ailments, particularly persistent ones like poison and sick, in their repertoires, especially for boss fights. One situation that could frustrate players is that, while all combatants of both the player and enemy teams can Smirk when its condition are met, guest allies (e.g. The attack power enhancement bonus of Smirk will not alter any previously applied stat modifiers if the Smirking unit has not maximized all stat enhancements or is under any stat penalty effect the stat modifier will revert to the state before receiving Smirk. If all 4 player combatants are Smirked at the same time, they will have half of their maximum HP and MP recovered. For this reason, it is more beneficial if Smirk is triggered near the end of the player phase to take full advantage of its defensive aspects. The effects of Smirking include maximizing buffs like Tarukaja (boosts attack damage), boosting critical chance of attacks to 95% and 70% for phys and gun respectively, boosting hit rate of normal attacks and physical skills to 100%, removing the unit's weakness and preventing the enemy's critical chance, and boosting evasion rate to 85% against all incoming attacks, but with no changes to ailment infliction chances. If the Smirked unit is inflicted with any ailment, Smirk status will be instantly removed. If the Smirking unit does not get the opportunity to take a turn, the Smirk status will remain until they take their next turn. This status lasts only a single turn no matter what action the unit takes next, even passing their turn or scoring another critical hit. Any ailment will prevent the unit from receiving Smirk. When an abnormal effect on a combat turn happens due to an offensive action scoring a critical hit or is nullified, the beneficiary will have a moderate chance to receive the "Smirk" status until their next active turn.
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