He knows some of the most dastardly tricks you could learn in a poorly-lit back alley and he somehow manages to become filthy rich with the least possible effort. Shield and armor are brothers in arms and greatly enhance his survivability, but the Double Agent is also crafty and knows a thing or two about alchemy, making the most of all the metal he carries on his shoulders.ĭon't expect the Double Agent to break his neck just because there are monsters around. When someone needs a bodyguard, no one's better than the Double Agent. ![]() Even if it's not a fair one-on-one the Double Agent always has the right skill for any situation. The more he's willing to risk, the greater the rewards.Ī duelist knows all the techniques needed to slice any enemy in his field of view, regardless of range or armor. To avoid this, the Double Agent has three skills that empty the fatigue bar completely and confer him temporary buffs, proportioned to the amount of fatigue consumed in the process. If the fatigue bar fills to his max, the Double Agent becomes exhausted, moving and attacking very slowly, and unable to perform most skills. Instead, he has a fatigue bar, indicating how much he's straining his body. The Double Agent does not have a charge bar. Nobody knows who the Double Agent works for, as he fits the role of a honest duelist as well as that of a dastardly lowlife, when he's not a sword for hire. I am converting it to the new mod format and building upon it.The Double Agent is a new custom class focusing on close combat and tanking. NOTE: This mod is work of azraelrsk from, who claims SHOL8 as the original author of the mod.Ĭredits go to them. Due to the mods nature being of the same type, it is highly possible that they are not compatible, please only choose one that you like and fits your need for use. Other Bag Mods, Large Stash, Inventory Expansion mods - No.BAGMOD adds 2 buttons on the side that provide instance access to stash and share stash, and is therefore not compatible with No SIde Buttons mod. ![]() Any other pet mods in general that modify pet inventory - No.If there is enough demand for a compatiblity patch mod, I will make one Alternative solution will be to use the BAGMOD lite version that doesn't modify pet inventory, or leave comments about a compatibility patch mod. Due to pet and fishing overhaul mod using the pet inventory for adding more equipments for pet inventory, it conflicts with BAGMOD's pet inventory as well. Therefore if Synergies is placed above BAGMOD in load order, the last 4 pages items will be lost! Note: Synergies shared stash size is slightly lower than BAGMOD, approximately 4 pages less. If you wish to use my page style, place BAGMOD above synergies in load order. If you wish to have Synergies scroll type shared stash, place BAGMOD under synergies in load order. Instant access to shared and player stash on left side of screen.Please see discussion post "Stash Backup Instructions" for how to backup WARNING! TO BE SAFE PLEASE BACKUP YOUR SAVE FILE AND STASH FILE TO PREVENT ITEM LOST Please make sure you don't activate both the lite version and this original mod at the same time as it might cause conflict. ![]() will add it next time.Ī lite version is out here with no changes to the player & pet inventory per request and also remove instant access to stash buttons for a more vanilla feel. The mod is practically required for playing Torchlight II with how much it adds, in the way of new towns with dedicated vendors, totally reworked balance to adjust the fame and experience systems to interact better with one another, hundreds of new items and equipment to collect, and a set of all-new dungeons that players can sift.
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